Showing posts with label weirdo company. Show all posts
Showing posts with label weirdo company. Show all posts

Tuesday, October 14, 2014

Weirdo Company: Volume 2 is now available!

The second volume of Weirdo Company chapters is now available in print. Buy it here from Amazon.com.

After the dragon incident in Boston, Lt. Paul Harper and his squad are taken off active duty. When another team runs into trouble in Mexico, Harper defies orders and leads his team into action. On the run, without support, the team gets closer to cracking the enemy plan that threatens to unleash an unstoppable army of evil upon the world. But a spy within their ranks might end all hope of saving our world...

Saturday, May 17, 2014

Saturday Scenes 03 - Weirdo Company: Bounty Hunters of the Dead

It's time for Saturday Scenes again. Don't know what Saturday Scenes is? Check out this post to find out.

This week, it's an excerpt from the next Weirdo Company adventure I've been working on. In the first part of the novel, our heroes have been captured by the werewolf terrorist Rupert (who first appeared way back in "Ninja Werewolf Assassins!") while investigating a series of mysterious deaths across Asia. General Thibault has sent in Lt. Kent, recently imbued with superpowers thanks to a series of medical experiments, to rescue them. Kent has infiltrated Rupert's base and found the team in an underground prison, but now Rupert has found him.
“But now it’s time to see if you can play with the big dogs.” 
Rupert launched himself forward, clothes tearing, wolf form expanding in mid-air. The room filled with a howl. Kent put his hands up and met Rupert’s claws. He clamped down hard on Rupert’s wrists and squeezed. At the same time, he fell back into a roll, planted his boot in Rupert’s chest and kicked. 
Rupert slammed into the far wall, yelping in pain. He hit the floor on all fours and charged at Kent a second time. He came up on two legs and swung hard, claws slicing loudly through the air. Kent ducked under the swipe and landed a savage punch to Rupert’s gut. 
The wolf flipped into the air and crashed through the transparent door to Davis’ cell. Davis jumped up on the cot as the wolf crunched against the toilet in a shower of tempered security glass. She leapt over it and out into the bay, past Kent, who stalked toward Rupert with purpose. Davis ran for the cell door controls.

Kent grabbed Rupert’s head by the hair and slammed his face down into the toilet, shattering it. Then he pivoted and threw Rupert back out into the bay. The wolf skidded across the concrete. He came to a stop and pounded his fist into the floor, enraged. It spun and charged at Kent once again, but this time ducked low at the last second and swept its leg out, knocking Kent off his feet. 
The wolf caught Kent mid-fall, spun, and slammed Kent’s body against the wall.

“Hey!” 
He turned just in time for Harper to slug him across the snout. Rupert growled and knocked Harper aside. He couldn’t recover quickly enough to avoid Davis swinging hard with a metal chair, right in the face. Rupert stumbled back, and Kent wrapped his arms around Rupert’s thick neck. 
The wolf began to thrash, swinging Kent around on his back. 
By now, Rupert’s men had heard the commotion. They poured into the cell bay, weapons ready. Spike had grabbed up an AK from one of the men who’d dragged Kent in and let rip. The spray of bullets tore up the floor and walls and men, spraying dust and blood into the air. 
The mag clicked empty, and Flint, with perfect timing, took up the slack. He stitched a line of bullet holes up the side of the door frame, driving back a second wave of reinforcements. Harper rushed past them, yanking the pin on a grenade. 
“Where’d you get tha--” Flint began. 
“Fire in the fuckin’ hole!” Harper cried. He hurled the grenade through the door then kicked it shut and spun to the side.

Kent jumped into the air and kicked Rupert in the chest with both feet.
The grenade detonated, blowing the door inward. 
It struck Rupert mid-air and knocked the wolf face-first into the concrete. Rupert didn’t move.

“Damn, dude,” Harper said, coughing and waving dust out of his face. The smoke in the room cleared gradually. He looked down at the unconscious werewolf. “That was baller.” 
“So, are you gonna tell us how you’re suddenly Superman?” Davis asked. 
“Um, I was also wondering that myself,” Harper said, raising his hand. 
Kent said calmly, “We should get out of here. Mason is waiting outside for extraction.” 
“Let’s bag this one,” Harper said, giving Rupert a light kick in the ribs. Kent nodded, bent down and hefted the wolf over his shoulder. 
The team scavenged weapons and ammo from Rupert’s fallen guards, and headed out the door. 
As they stepped over the burnt, shredded bodies, Davis said, “I guess we should be thankful they weren’t all wolves.” 
“Or at least not yet,” Harper said. “Whoever or whatever is after him, he was really scared. He wasn’t raising an army, he was creating a protection detail.” 
“Against what?” 
They rounded the corner and stopped dead. 
A figure stood at the other end of the corridor. It was tall, skinny, wearing a dark coat over simple clothing - dark pants, dark shirt. It had human ears and unkempt human hair. And it had the face of a horse sticking out the front of its head. It’s hands were around the neck of one of Rupert’s guards. The man made wet choking noises. The figure jabbed its right arm into the man’s head, piercing right through the skull. The man’s entire body began to shudder and quake, while the creature’s arm rooted around in its brain.

After a moment, it dropped the man’s dead husk of a body. It turned slowly toward them, and the entire team shuddered. The lights flickered above it. 
“Okay,” Davis said, “what in the breakfast-roasted fuck is that?!” 
“Not long for this Earth,” Harper said. He took two steps forward and raised his AK-47. He fired a quick three-round burst center mass. Horse-Face took a step back, rocked by the impacts, but steadied itself quickly. 
Harper took another couple steps forward and emptied the entire clip into the beast. 
It steadied itself again. It poked a finger through the bullet holes in its clothing.

It sniffed. Then, it glared back up at Harper. 
“No bueno,” Harper said.

Monday, February 10, 2014

Gender equality, you say?

This picture was posted on my Facebook timeline:
(Click to enlarge)
I think that's pretty important, especially after my last post. Sort of like the next logical step. And I have to admit that, as with the last post, it has a sort of "oh, duh" quality to it.

And I have to admit, also, to being somewhat hesitant about it. And here's why: I don't feel that violence against women is ever justified. I've never hit a woman, I often feel that men who do are to be loathed. The flipside of that is that the characters in my novel are predominantly in the military, so violence is going to happen to them.

So as I'm going through it and changing the gender of a character here or there, the problem becomes that many of them are injured or killed in violent sequences. And I feel bad about that.

Should I? As I said, these are characters who are in the military, and it is absolutely an action/adventure novel, so violence is part of the quotient here. I feel an awkward guilt over it, and I'm not even sure that's justified.

In the end, I think I'll be okay - it's not like I'm going out of my way to be extra cruel towards these female characters. I'm putting them there because I want to be inclusive, even though that awkwardly means that they're included in violence.

What say you?

UPDATE: I'm going to post a few responses that I've received.

Jessica: Important questions to ponder. I think if the violence they suffer (and dole out) is equal then it's ok. Still tough though because of how prevalent violence against women is. I would encourage an author's note perhaps that offers a trigger warning?
Nichole: see, in the context that you write the stories in, i don't see it as an issue, because it's not like you deliberately write about women getting assaulted without defending themselves. these women are enlisted in the military or something very similar and get into situations where they are likely to be involved in some sort of violent combat. your female characters are usually rather badass and are more than capable of defending themselves.
Masha: I always understood the phrase "violence against women" to not just mean what the words say, but to refer to a specific set of behaviors where women are targeted because of the uniquely vulnerable position women occupy. For example in domestic abuse, or in cases of rape.

I don't think there is anything inherently more wrong in a man attacking a woman, than a man attacking a man. But when he does so in a context when his violence is not judged, when his violence is seen as acceptable, because of attitudes people have about men and women- "she asked for it" or "she belongs to him" or "he cant help himself, he is a man and men cannot control themselves after all" it becomes something different. It's not just the violent act itself that is wrong, it's the context in which men feel justified in taking out their rage on women, free from blame.
Martin: I think as long as your violence isn't consistently driven by gender then the violence itself in the narrative shouldn't be a problem no matter who it's against.
Karen: Seems to me that violence is part and parcel of being in the military, in a combat situation. Women in combat? They're going to get wounded, maimed, killed. It goes with the job.

Sound off in the comments if you agree or disagree. 

Wednesday, February 5, 2014

Of Women and Refrigerators

(Image: stock xchng/jumelle)
A while back, I went to my friends on Facebook and said, "I want to create a strong female character. Where do I start?"

The best response I got was the simplest: "Create a strong character. Then make it female."

I mean, whoa, right?

I felt stupid for not having thought of that initially. But, of course, it's totally true. And when I began working on "Weirdo Company," I knew that the Davis character was going to be a major focus and I wanted to make sure that I never made her a victim - that she was always proactive in these adventures - even though to some extent, bad things have to happen to her and she will suffer through emotional crises.

Yes, she's the newbie. She's inexperienced - but we quickly find that she's capable. Throughout the 10 parts of the serial, Davis crisis is whether or not she belongs in this group, not whether she can cut it. I felt that was important, that her competence was not the question - it was whether she felt this was the right direction for her life and her career to go in.

Later, as her romance with Colin 'Rhymes' McCollin blossoms, one of the things I wanted to tackle with the characters was the concept of someone "needing to be rescued." And because I was actively trying to make Davis a "strong female character" that meant I had to struggle with how to explore that dynamic both in the context of a (fairly) light-hearted action/adventure setting and also by not ruining the Rhymes character by doing to him all the things that have been done to women characters throughout the years.

And the question seemed simple enough: Why does she "need" to be rescued? Why does anyone think that she does? And what does it to do her relationship with Rhymes if she doesn't?

One of the things I hate about TV shows is that many of them seem to build drama out of the "will-they-or-won't-they" concept - A romance between two characters who may or may not end up together. Think Ross and Rachel on "Friends." But what always bugged me about that show, and others, is that oftentimes the two characters will finally get together and then the writers simply have no concept of what to do with them. Because the entire relationship so far has been built on suspense! 

I didn't want to fall prey to that trap with Davis and Rhymes, either, and I think strengthening their relationship was key to that. Ross and Rachel went through an aggravating cycle of getting together and immediately breaking up, but I was far more invested in the relationship between Monica and Chandler on that show. Two people who fell in love and went through trials and tribulations without any of the immature nonsense that Ross and Rachel went through. Instead, their problems were all about figuring out how they would move forward together. 

In my mind, that's a much harder drama to get correct. It feels easier to go the Ross and Rachel route because it generates quick and easy interest. And it's a tried-and-true formula. 

And I'd much rather that Davis and Rhymes be more like Monica and Chandler. Their troubles are about learning what the other is capable of and sticking by each other, not about me trying to drive a wedge between them to manufacture drama.

I'm very happy with how Davis turned out. Is it all perfect? No. There's probably a couple of parts in some of the earlier stories where I slipped up with her, but my own journey as a writer and writing her as a character continues. In writing the "Weirdo Company" followup, I included a scene in which Davis is injured and is then upset that Rhymes doesn't get adequate justice for that act. I've decided to remove that scene, or at the very least, alter it to remove that part of it. On a technical level, it all works. But I think in doing so I betrayed the character and my goals in writing her. 

Because I'm past creating a "strong female character." I'm just working on a strong character.

Monday, January 27, 2014

Oh, hello there 2014

(Image: stock.xchng/nh313066)

It's apparently been an entire year since I updated this blog. Many things have changed since then.

Many things have also stayed the same.

I finished the Weirdo Company serial! That was a huge moment for me, hitting the "publish" button on the last of 10 parts. I had such an incredible amount of fun writing that story and creating those characters. I initially told myself that I was done with it for a while, and went to work on another project.

But the problem is, ideas for more Weirdo Company kept nagging at me. So I abandoned the other project and threw myself whole hog into a new Weirdo Company novel.  I haven't settled on a title yet, but frankly that's not surprising.

Along the way, other life things happened. I went to five weddings last year, three of them in about the span of a month. It was exhausting, and expensive, but at the same time a good deal of fun. My relationship with my best friend deteriorated until it was no more. That was also exhausting. And I got my heart broken, which was even more exhausting.

In the middle of all that, I got promoted at work. I don't work the night shift anymore, which is huge. I enjoy the work that I'm doing, and I feel like it's another step forward and toward what I would really love to be doing.

But I keep plugging forward with more Weirdo Company. It's comforting. It's fun. I'm pouring a bit more of my own emotions into this one, so hopefully there will be a little bit more dramatic meat beyond all the swearing and explosions and strange monsters.

It's also not a serial, it's a novel, though it keeps a lot of same serial format. I think fans will find a lot to like, and maybe I'll attract some new ones. Maybe.

I'm also writing this post from the very awesome Danish Pastry House in Medford. It's a fine little place that has lots of baked goods, sandwiches and really excellent coffee and tea options. I wrote a blog post for my second job about sleep deprivation while I was pounding back a chai latte. How's that for funny?

But, ultimately... How I'm feeling is this: 2014 will be big. Bigger than 2013. More things are going to change for me. I'm making that happen, rather than waiting for them. This is the next step that I've been building toward since I started self-publishing. Taking that leap was me beginning to do something different with my life than simply go to work, come home and do it all again the next day.

It's a little weird.

Current Soundtrack
"Inception" by Hans Zimmer

Monday, January 21, 2013

Weirdo Company linkstravaganza

So I'm officially halfway through my big "Weirdo Company" project. That's five stories of about 15,000 words apiece or roughly 75,000 words.  Whew.  I realize I haven't updated this blog as well or as often as I should.

So here's a rundown of where you can find all these stories and how you can tell me how much you love them.

Zombies vs Unicorns: 
Buy it here on Amazon for your Kindle, PC or mobile device.
Add it here on Goodreads to review and rate it and ask me questions and such.

Ninja Werewolf Assassins!
Buy it here on Amazon
Buy it here on Barnes & Noble
Add it here on Goodreads

Hellshark
Buy it here on Amazon
Buy it here on Barnes & Noble
Add it here on Goodreads

Blood of the Keres

Buy it here on Amazon
Buy it here on Barnes & Noble
Add it here on Goodreads

The Great Dragon Egg Robbery

Buy it here on Amazon
Buy it here on Barnes & Noble
Add it here on Goodreads

Additionally, there is the paperback collection Volume 1 which contains all five stories in one very cool book.
Buy it here on Amazon
Buy it here on CreateSpace

Friday, December 14, 2012

How I Wrote a Serial

Part One: Formulaic Nonsense
I’m already five-deep into the “Weirdo Company” 10-part serial. When I first started, I did a little research and I looked up some monsters that I thought were either interesting to build an action/adventure story around or that I’d simply never heard of before and thought would be cool. (“Hellshark” was an idea I came up with a couple years ago as a joke, and it fit right in.) So I found 10 monsters as I had already decided I wanted to write 10 chapters of this story.

While that idea was still forming, I settled upon the idea of mapping out the entire story like it was a season of a television show and treating each chapter of the serial like an “episode.” I looked at my list of monsters and started coming up with basic plots for them. Sometimes these were as simple as “The team is trapped underground with _____” or “zombies vs unicorns.”  But as the list went on, I had other elements I wanted to introduce that would link all the stories together until I basically had a short paragraph for each of the ten episodes. From there, I decided on a certain format each episode would (loosely) follow.

The basic formula is that each episode begins with a “cold open.” For example, the first story, “Zombies vs Unicorns,” opens with a brief scene of a scientist escaping a facility overrun by zombies, and then we jump a couple weeks later to introduce our characters as that situation has grown out of control.  The second story, “Ninja Werewolf Assassins!” begins with a harrowing chase sequence, and then the next scene actually jumps back in time to explain how we got there. So both stories follow the same format, even if the content of the scenes themselves is wildly different - and even the time jump is diametrically opposed.

Next, introduce the characters and throw them into the plot. In “Blood of the Keres,” I introduced the characters via a briefing scene, followed by them traveling to Europe and generally getting slowly drawn toward the inevitable final confrontation. That’s fine - I still had a big action-packed opening, and then I built every action sequence larger and larger until the all-out battle at the end.

And that’s the basic formula for each episode. Think of it like a check mark - Start with some big action, then bring it down a little, then build bigger and bigger and bigger.  

For “The Great Dragon Egg Robbery,” I eliminated the opening teaser.  The story has three major action sequences - a train/highway chase, a truck highway chase, and the finale.  In between are sections of plot and character development, but what I wanted this story to be, as the big “halfway there” episode, was essentially an action showcase. So I formatted the story around that. In terms of the plot, we actually open three days after this particular mission has been going on, and the team is frazzled and harried from the last few days. I sprinkle some information here and there in the dialogue to fill us in on what’s happening.

And here’s where we get to one of the important things I want to talk about: Length.

John Ward asked me to help him understand how to write something and keep it short. He said the temptation for many writers is to expand their story as large and as long as they can make it.

Each episode of “Weirdo Company” is around 14,000 or 15,000 words. That’s more than enough time for me to develop relatively simple plots, sprinkle in some action sequences, character development and one-liners.

Think about your average TV episode. I’m going to give my college screenwriting professor, Robert Johnson a shoutout here, because he was awesome and so were his classes. I learned a lot of wild stuff in those classes, such as that TV dramas are often split into A-plot and B-plot. The A-plot is the one with the major focus, while the B-plot tends to get less screen time. In the case of CSI, the A-plot is the murder and the B-plot is generally character-oriented, such as one of the investigators is dealing with a family issue or something along those lines.

In “Zombies vs Unicorns,” the A-plot is the mission - Weirdo Company has to deal with the zombies and the unicorns in a little town up in the mountains of New Hampshire. The B-plot is the new recruit, Davis, acclimating to the team and their charter to deal with strange and dangerous monsters.  In my chosen format for the serial, the next episode, “Ninja Werewolf Assassins!” sends the team on a new mission, but continues the character arc for Davis, who deals with the emotional repercussions of the first episode. And then the third episode does that again - new mission, coupled with character side-plot.

I did that five times.  Now it’s time for episode 6, “Chupacabras on a Boat.” My original plot outline had the team hunting Chupacabra through some tunnels and an oil rig, but since I used tunnels extensively in “Blood of the Keres,” I decided I wanted to look at some different locations. Well, where’s one place that Chupacabra absolutely doesn’t belong? On a boat, duh. So now that I have my simple, ludicrous premise... it’s time to get to work.

Part Two: Don’t Do What I Do

I’ll admit that a lot of times when I start writing, I don’t really know where I’m going with it. I’m not a fan of outlines, I never have been. That got me into a lot of trouble in school when teachers would force me to outline a paper I was going to write, and it was like pulling teeth. Then, once I’d finally come up with an outline, I’d ignore it completely and get an A.  My brain just seems to organize things on the fly, then I go back sometimes and edit.

So, and here’s where my process should probably not be recommended to everyone (or anyone) I often just start writing and see where it takes me. While I’m doing this, the story is slowly coming together in the back of my mind. When I finish a scene, I think for a bit about what should logically come next. Sometimes, that works out fine. Other times it doesn’t.

A lot of writers will read this and think, “You’re freaking insane.”  So be it.  I probably am. But I found that this is what works for me. Some writers will say, “Yeah, me too!” and that’s cool, also.  If you’re the kind of person who’s super organized and you need to have an outline, then here’s what I’d suggest:

Teaser
Act One
Act Two
Act Three
Act Four
Act Five

Or variations thereof, depending on your story. But try it. This is what’s called “breaking the story” in Hollywood. Tear it up into chunks and put them together in a way that makes sense.

TV dramas, at least when I was learning about them, were organized into a teaser and five-act structure. The teaser, as I mentioned before, sets things up.  “CSI” usually starts with some kind of act of violence, then jumps forward hours or days to when the team has found the body. Gil Grissom looks things over and spouts some kind of pun or witty remark and then all of a sudden The Who is rockin’ us through the title sequence. After that, each act progresses the plot forward but it also does one other thing: each act ends on a cliffhanger. You want your audience to come back after the commercial, right?

In writing this serial, I’ve tried to sprinkle little cliffhangers throughout as I would jump from scene to scene.  Give it a try! Outline a teaser and five acts for your story, each one increasing the stakes for your characters until you get to the climax, then slam us with the best you’ve got!  

Should you end each episode of your serial on a cliffhanger?  Maybe, maybe not. It depends on the nature of the story you’re telling. For “Weirdo Company,” the stories don’t end with explicit “To Be Continued...” cliffhangers (yet...) but I like to hint that the overarching plot is advancing, hoping that the reader likes these little teases enough to come back next month for another bite. I’ll admit, in five episodes, I haven’t given away much about the villains’ plan, but those revelations are coming. How quickly you seed them through your story is up to you. But a good place to do so is probably around the end of each episode, to sort of set the stage for your next one.

Part Three: Watch Your Mouth

So we’ve looked at the structure of a serial being devised like a TV show - carry over your character arcs even if you resolve your plot, divide your episode into acts, etc. So what? You could probably still write a 100,000 word novel with that structure. How do you keep it in check?

Most TV dramas, without commercials, clock in at about 40 minutes, sometimes a little longer like 42. Since I’m developing “Weirdo Company” in the mold of a TV series, that means there’s not a lot of space or time for artful navel gazing. So the plot of each episode is going to be relatively simple. The “CSI” crew have only 42 minutes to solve a murder. Well, I’ve only got about 42 pages to do the same thing.  

Economy of language. Don’t screw around.

One of the things I don’t do much of in “Weirdo Company” is talk about what things or people look like. I’ll give cursory descriptions like “a black Mercedes,” “a gray BMW,” or “a high-ceilinged room that felt like a cathedral.”  I think I might once have mentioned the hair color of a particular character, or that one character is large and muscular.

But otherwise, I’m not spending a lot of time on what things look like unless it’s important. I try to trust the reader’s brain to fill in that information for themselves. Since that’s taken care of, I mostly just focus on action.  In this sense, I don’t mean action in terms of gunfights and explosions, but actions, movements, etc. Instead of focusing on describing the way things are, I focus on describing what they’re doing.

Example: in “The Great Dragon Egg Robbery,” the opening action sequence involves Harper trying to stop a runaway train. I don’t describe what he’s wearing. There’s no scene that says “Harper arrived, wearing a neatly-pressed Saville Row suit with pinstripes and two buttons, his tie cleanly cutting down the center” or whatever. Instead, I just make passing mention to him straightening his tie.  Suddenly, your mind pictures him in a suit.

I could say something like, “Anders was a beefy man with a thick neck, square jaw, and a scar that ran across his eye. He’d gotten it years earlier in a battle with an enraged sasquatch. He looked at him quizzically, the meaning plain in his face.”

Or, I could say, “The big man, Anders, looked at him with his one good eye, questioning.”  The focus isn’t on the fact that Anders is big, or even that he’s scarred but on the action of him asking an unspoken question.  If I toss in that he has “one good eye,” the reader will more than likely conjure up an image of a man with an eyepatch or a scar, or whatever they innately want him to look like.

Spend just enough time on what things look like to get the basic gist across, and the reader will do the rest on their own. A short-form serial is no place for you to go wild with your characters’ deep inner thoughts, or to lovingly explore every nook and cranny on that tree in the background.

After all that, what am I saying?  Get to the frickin’ point.

Do it quickly. Do it succinctly. Still do it with flair, because you don’t want your prose to be boring, but don’t dilly-dally.  This also relates to your plotting and structure, too, not just how many words you use.

I started writing the opening of “Chupacbras on a Boat” and it was about four hundred words that mostly consisted of characters walking into a room, dropping their bags on their beds and then sitting down in an office for a briefing before getting to the fighting. it was totally boring. So I lopped it right out and got down to business. Sometimes you might have to do that - write the boring part until you get to the good part, and then ditch the boring part. Remember that you can always sprinkle some background info into the good part to explain things to the reader without having to actually explain things to the reader.

Part Four: The Gang’s All Here

The “Weirdo Company” series has seven or eight recurring characters that are generally in each episode. Think about the original “Star Trek.” Everyone knows about Scotty, Chekov, Sulu and Uhura, right?  Sure. But the main characters of every episode were Kirk, Spock and McCoy. The others were around, but they were rarely the focus of an entire episode, maybe just a few scenes here or there. Still, everyone tends to think of them as main characters.

Well, I might have seven or eight characters that are always in these episodes, but I’m really only focusing on three. Harper, Davis and Rhymes are the characters with the most “screen time” in my serial. The others are there, and they serve their distinct purposes, they’re just for support because I need a larger world than three characters. You might not, but in continuing the TV analogy, they’re my supporting cast. They’re my Scotty, Sulu, Chekov and Uhura.

Even in a modern ensemble TV drama, you’ve got a couple people who are always at the forefront of the action. “The Walking Dead” is undeniably about Rick Grimes, even with the hugeness of that show’s cast. We might focus on Andrea and Michonne for a bit, or toss a couple scenes to Glen and Maggie, but we’re mostly following Rick.

So don’t try to give all your characters equal time. Don’t always try to flesh them out as much as you can. Sometimes, you just need your characters to be who they’re supposed to be. Flint is the medic, Mendez is the gunner. Tailor their actions and dialogue to those purposes and they’ll do just fine.

And now: Villainy.

Your story will probably require some kind of antagonist or villain. Mine has two, a pair of brothers who call themselves Joker and Thief. Joker is the plotter, Thief is the doer. I’ve set up that dynamic, so the characters feel fairly well established even if we don’t know much about them - particularly their plans. But through the dialogue we know that Joker wants to rule the world and has some sort of intricate plan to do so while Thief does what he’s told and is resentful of his brother’s power over him.

All these things lead back to being economical. Don’t put more effort into something than you have to. Focus on telling a good story, rather than trying to flesh everything out. The short form prose is less about depth. I could write thousands of words about the backstories of every character, give all of them more time to do things like drink coffee or walk their dogs, but I’m stripping away everything that, while interesting, is ultimately unimportant.

Wednesday, October 31, 2012

NaNoWriMo is upon us!

Yes, the yearly writers Mecca is here: NaNoWriMo, the month when everyone sits down and tries to crank out a 50,000 word fan fic masterpiece!

Every year I find some excuse not to participate, though this year I'm getting closer. I've got two jobs and so many writing irons in the fire, that I just can't sit down and crank out a novel from scratch. Instead, I'll just use my NaNoWriMotivation to work on a novel project that I started before but only got about 16,000 words into before it came grinding to a halt.

I think that's a pretty good use of my time, considering the two jobs and working on the Weirdo Company serial. That project is going well, since I just released Weirdo Company: Hellshark and I've already made solid progress on the next episode, Blood of the Keres.

So, I'm feeling pretty good about NaNoWriMo, even though my participation is a little... NaNoWriModjacent. 

Any of you out there going to dive into this yearly sacrifice ritual?

Current Soundtrack
Star Trek V: The Final Frontier by Jerry Goldsmith

Tuesday, October 30, 2012

Unleash the Hellshark! ...Also, tweets

Here it is, ladies and gentlemen, the third part of the Weirdo Company serial - Hellshark.


Having a personal crisis after the events in Britain, Becky Davis returns home to Florida to consider her future. But no sooner has she arrived than she finds herself thrust into a new adventure: The locals are being terrorized by a massive, bloodthirsty shark that can spit fire! 
With the team still scattered, Davis calls on her only backup - team leader Lt. Paul Harper and pilot Colin 'Rhymes' McCollin - for help. But Weirdo Company are not the only ones hunting this hellshark...


Hellshark is available now for your Amazon Kindle and Barnes & Noble NOOK.



In other news, Star Trek novelist Dayton Ward tweeted me the other day to say nice job on my Strange New Worlds story from 2006.  That's pretty awesome! Kind of made my day, since everything else that was going on had to do with Hurricane Sandy.  Luckily, Boston was mostly spared, and I was safe.  I have a few friends who lost power, but nothing major.  Unfortunately, it looks like New York and other nearby areas were hit pretty hard, so I'm hoping those people get the help they need. 

Current Soundtrack
Star Trek VI: The Undiscovered Country by Cliff Eidelman

Saturday, October 27, 2012

My wasted Saturday

Today I had all kinds of things I wanted to do.  Big things, important things.  Things like finish the cover for Hellshark. Well now it's after 6 and what have I done today?

I put a bunch of beef in the crockpot and then watched 30 Rock until it hurt.

Okay, so I did do some work on the cover for Hellshark. Not bad.  And I managed to stick to Paleo meals today, unlike yesterday (stupid, delicious calzone...).  So I guess I didn't waste the day after all?  The beef is still in the crockpot.  It's been almost seven hours.  I hope it's delicious.

Here's the latest WIP cover for Hellshark, which I'm planning on uploading Monday for Tuesday release announcement.  Special thanks to Smalls for suggesting red, glowing devil eye.


Current Soundtrack
Quantum of Solace by David Arnold

Friday, October 26, 2012

The Adventures of Weirdo Company continue!

Yes, folks, the third part of the "Weirdo Company" serial is almost upon us.  Hellshark is complete, I just need to finish the cover and give everything a last once-over and we're good to go!  And that means it's time to announce part four:

Blood of the Keres
In 1944, a battle between Allied and Nazi soldiers was interrupted by hideous demons that fed on the blood of the wounded.  Decades later, this ancient evil has been disturbed once more to prey on an unsuspecting countryside.  Weirdo Company, complete once more, heads to Europe to investigate this latest strange occurrence, only to discover a shocking connection to Lt. Paul Harper's family history.  Burdened by guilt, Harper heads recklessly into danger.
But as the bodies begin to pile up, Harper and the rest of the team must devise a method to kill the agents of Death itself.

Sounds pretty cool, doesn't it?

Friday, October 12, 2012

Get Zombies vs Unicorns now... for free!

Today, October 13, 2012, in honor of World Zombie Day and the return of AMC's The Walking Dead, I'm giving away free copies of Weirdo Company: Zombies vs Unicorns for Kindle and Nook.

They are the US military's special response unit for monsters and other creepy-crawly creatures that go bump in the night. They are Weirdo Company. Lead by Lt. Paul Harper, the team embarks on a mission uncomfortably close to home: Contact has been lost with a small farming town in the northeastern United States. What the team finds there will set them up for the fight of their lives, as the townspeople have been turned into vicious, bloodthirsty zombies.

But Harper and his team, including a green new recruit Davis, will discover that there is far more danger in this town than just zombies. Because if the people have mutated into something grotesque and dangerous, what has happened to the farm animals?

"Zombies vs Unicorns" is the first story in the 'Weirdo Company' series and features thrilling, summer blockbuster-style zombie-killing action and a few fun surprises.



I'm doing these downloads myself, so the links will take you to a Google Docs page.  Click on the link for your preferred format, .mobi for Kindle or .epub for Nook and other e-Readers, and then click "Download" in order to get the file.  

And don't forget to circle me on Google+ or 'like' me on Facebook!



Enjoy!

Tuesday, October 9, 2012

'Ninja Werewolf Assassins!' and 'Hellshark' updates

For some reason, my posts announcing the release of Ninja Werewolf Assasins didn't actually... post.  Unfortunately, I was posting remotely and didn't bother to check if the posts actually went up, and well, they didn't.

So here I am, looking kinda dumb with a blog that hasn't been updated in over a month.  Awesome.

Anyway, Ninja Werewolf Assassins! is out now!  You can get it for your Amazon Kindle or Barnes & Noble Nook.


My other update to share is that the third story in the "Weirdo Company" series, Hellshark, is moving along nicely.  I've mocked up the cover art for it, but it's a long way from finished.

I'll also be giving away a few copies of Zombies vs Unicorns this weekend in honor of World Zombie Day.

Current Soundtrack
The Expendables 2 by Brian Tyler

Thursday, August 30, 2012

Progress Update: 'Ninja Werewolf Assassins!'

The second part of the Weirdo Company series, which began in Zombies vs Unicorns, is well under way.  This next adventure of Lt. Harper and his band of monster hunters takes the team to the United Kingdom, where they will team up with their British counterparts to capture a wanted terrorist with a deadly secret, a dastardly plan, and a painful connection to General Thibault.

Right now, the story stands at 9070 words, about 4,000 of which I've added just in the last few days.  This one is just pouring out of me now, and I'm having a blast writing it.  It goes a little bit deeper into the characters, as my plan had always been for the first story to act much like the pilot episode of a TV series.  In fact, I'm approaching the entire Weirdo Company series like it was a TV show, and I've plotted out the arc of the "episodes" through a complete "season."  I'm hoping to release one per month,  with some real fun surprises in store.

In other news, I am still getting used to having an Olympus Mans Google+ page.  Right now it's really bare, but I'm going to be adding content slowly, and especially a lot more as I release more of my work and get down to another upcoming project that I'm very excited about.

Current Soundtrack
"Call of Duty: Modern Warfare 3" by Brian Tyler